Creativity in Digital Fine Art

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The chapter draws on the writings of Merleau-Ponty constituting an Embodiment Theory of Art, which he uses to support his embodiment theory of perception (Haworth JT, The embodiment theory of pre-reflexive thought and creativity. In: Gilhooly KJ, Keane MTG, Logie RH, Erdos G (eds) Lines of thinking, vol 2. Wiley, Chichester, 1990, Leonardo 30(2):137–145, 1997). This views the artwork as “enriched being” in its own right, as distinct from an analogue for an external truth or essence, as traditional aesthetic theory claims. It proposes that this enriched being is not produced primarily by intentional acts, the traditional view, but by the reciprocal influence of consciousness, the body, techniques and materials. It “gives visible existence to what profane vision believes to be invisible” (Merleau-Ponty M, Eye and mind. In: Eddie JM (ed) The primacy of perception. North Western University Press, Evanston, p 166, 1964a). Merleau-Ponty (Eye and mind. In: Eddie JM (ed) The primacy of perception. North Western University Press, Evanston, 1964a) drew on the writings of modern artists and concluded that the painter’s vision is not a view on the outside, but a concentration or coming to itself of the visible (p. 181). He considered that works of art contain matrices of ideas that have their origins in embodiment (Merleau-Pony M, Indirect language and the voices of silence. In Wild J (ed) Signs. North Western University Press, Evanston, p 77, 1964b). He also claimed “that modes of thought correspond to technical methods, and that to use Goethe’s phrase ‘what is inside is also outside’” (Sense and Nonsense 1964c, p 59). As Merleau-Ponty indicates, we do not see the world, but see with the world. In artistic terms different media with which we interact have different voices which play a part in the creation of enriched being, perception and consciousness. The chapter will present conclusions from research conversations undertaken by Haworth (Leonardo 30(2):137–145, 1997) using the perspectives of Merleau-Ponty, held with internationally famous artists in order to gain further insights into the creative process. The chapter will summarise and discuss findings from practice led research by the author, funded by the Arts and Humanities Research Board in the UK, into Creativity and Embodied Mind in Digital Fine Art; and Freedom and Constraints in the Creative Process (Haworth JT, Explorations in creativity, technology and embodied mind. In: Freire T (ed) Understanding positive life: research and practice on positive psychology. Escolar Editora, Lisboa, pp 429–444, 2010a). Several examples of recent work in digital fine art by the author will be presented and discussed, focusing on the creative process. Comments will be noted from an international study of digital artists (Thompson P, Born digital-new materialities. Robert Gordon University, Gray’s School of Art, Aberdeen, 2011). The chapter will summarise and discuss an innovative photoethnographic project by the author into ‘The Way We Are Now’, and ‘A day in the life of----’. The possibilities of interpretation of this visual methodology are considered to be “an artistic object for contemplation; as individual visual profiles for comparative research; or as analysis of themes across a group of individuals, and between groups” (Haworth JT, Explorations in creativity, technology and embodied mind. In: Freire T (ed) Understanding positive life: research and practice on positive psychology. Escolar Editora, Lisboa, pp 429–444, 2010a). The ESM method with photos can also stimulate reflection and change in perceptions. The method can break the mould of looking/ perceiving. It can open up opportunities/possibilities for new ways of seeing things, and introduce a new train of imagination. The method could be used to create a global mirror of consciousness. The chapter will conclude by discussing future directions for research and practice.

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  • RESEARCH REVIEW International Journal of Multidisciplinary
  • Khushboo Singh

From prehistoric cave paintings to contemporary digital creations, art has been integral to human expression throughout history. Digital art in modern art gradually includes various forms, such as Painting, sculpture and animation, using technology as its medium. Digital art includes any artistic work using digital technology, including Painting, 3D modelling, and interactive installations. It combines human creativity with computer technology, expanding the possibilities of creative expression. Studying digital artistry in India provides insights into cultural preservation, technological innovation, and social commentary. It promotes educational development and economic opportunities, contributing to the country's vibrant artistic scene. Technological advancements have democratized digital art creation in India, leading to diverse artistic expressions. Integrating digital art with emerging technologies like AR, VR, and NFTs opens up new possibilities for artistic exploration and dissemination. Digital art techniques include digital Painting, vector art, and 3D modelling, facilitated by hardware such as graphics tablets and software such as Adobe Creative Cloud. Brushes, textures and plugins enhance the creative process, while photo manipulation and 3D sculpting provide new avenues for artistic expression. Digital artistry in India offers insights into cultural dynamism, technological innovation and artistic development. This research paper delves into the evolving landscape of digital artistry in India, exploring various techniques, trends, and the socio-cultural impact of digital art in the country.

  • Research Article
  • 10.7575/aiac.ijels.v.13n.2p.397
Fairy Tale Legends: Creative Design of Artworks, Paintings for Digital Distribution and Literacy
  • Apr 4, 2025
  • International Journal of Education and Literacy Studies
  • Li Zhen + 1 more

The objectives of the research are: (1) to study the images, events of fairy tales and legends, (2) to study creative design of artworks from fairy tales, (3) to present paintings for digital distribution and literacy. This study is a qualitative research. A qualitative study is conducted using multiple regions of Chinese fairy tales and legends as the research object. The research data are collected through relevant literature, related books and research papers. The research tools include survey method, observation method, interview method and focus group discussion to collect data and information. The population and sample of the study consisted of 40 people, and the data are analyzed using concepts and theories. The results of the research are presented through descriptive analysis. The results of the research are as follows: Firstly, to study the origin, background and development of Chinese fairy tales and legends; images and events. Secondly, to analyze the characteristics, styles, and techniques of expression of Medieval painting art; artists and works of Medieval painting art, applying them to the creative design of artworks. As well as analyzing and applying the concepts of Digital media art and Digital illustration design. Finally, combining the integration of Digital media technology and art, presenting fairy tales and legends through Digital art, and dissemination of innovative paintings on electronic media and literacy. In conclusion, the combination of Chinese fairy tales and legends and Medieval painting art can produce a unique visual language and visual effect in Digital art. This application makes Chinese fairy tales and legends easier to understand and appreciate, and expands the inheritance and dissemination of Chinese fairy tales and legends.

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