Creation of a 3D animated film titled "Made and the Lost Spirit"

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3D Animation is a form of Animation that uses three-dimensional objects so that the visuals presented look more real and immersive. 3D objects can be rotated and viewed from various perspectives. Bali, with its unique cultural values, should not only be a tourist attraction but can also be the basis for creating multiple creations, especially in animation design, which can be an attraction and introduce Balinese culture to the international arena. In this research, the Animation tells the story of a child named Made who did not have a parental figure from childhood and lived alone with his grandfather in the village. The village where Made lives is not safe; evil demons have destroyed it. This made Made trained by his grandfather to become a strong child worthy of adventure to save the village and find his missing parents. Made's adventure is not alone; Made is accompanied by a good spirit in the form of a barong named Dharma, who will guide Made's journey. Made's efforts are constantly hampered by his older brother, who is an evil spirit with great power, and the only way Made can stop his grandfather is by joining forces with Dharma. The method used in this research is computer graphics with pre-production, production, and post-production stages. This research aims to design an animation entitled Made and The Lost Spirit inspired by the values of the Galungan holiday celebration in Bali. Apart from this, the novelty of this Animation lies in highlighting Balinese culture and ornaments in the visual elements presented in the creation of international standard quality animation with intellectual Property owned by the author.

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  • Research Article
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The treatment of animals in the Slavs in old times
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The mythology and social history of the Slavs, as well as the messages left by the ancient Greek and Roman authors, is the basis on which you can approximate the picture of animal treatment in ancient Slavs. These messages also include the beginning of animal treatment in Ukraine, because as a Slavic people we are part of the historical and cultural life of all Slavs. Due to the fact that the development of human or animal medicine in all nations has the same course, and that in the period of development of civilization of this people and medicine there has been similar progress, therefore, the development of animal treatment in the Slavs had a similar form. In general, more diseases were caused by external factors, and especially in surgical cases, such as wounds, arrow penetration. Data on the occurrence of diseases due to parasites or poisons – this is the main cause of diseases of internal origin by external factors, the so-called theory of foreign bodies. The causes of all diseases in the beginning were of natural origin, so they were tried to cure with the help of the simplest natural treatment. With the further spiritual development of the Slavs and the emergence of the first religious beliefs, joining the natural causes of the disease is still a religious element, but without rejecting the main factor. The most ancient religious belief of the Slavs was the belief in the ancestral spirits, the so-called “animism”. For the reasons described above, attempts have been made to prevent pet illnesses by providing the spirits or the above-ground creatures with evidence of memory by making sacrifices. When an animal fell ill and was suspected of being out of spirit, humans tried to reassure him with sacrifices or spells. On the other hand, good and evil spirits have been endeavored to receive help from good spirits against evil ones. Religious treatment, however, did not rule out the simplest healing procedures. In addition to religious activity, priests in the Slavs were treating both humans and animals. They were called “priests”. Among them were doctors and magi. Natural remedies were not sufficient for a primary understanding of the treatment of a patient or wound, therefore, the “doctor”, using primitive and simple methods of treatment, to increase their actions over patients or wounds, conspired loudly to the disease. The Magi did just not loudly, but in a whisper. However, little information in the field of medicine in the Slavs tells us a great deal. This is evidence that in ancient times the treatment was developed in ancient Slavs. At that time, the Slavs were already well aware of the danger of sap, or swelling of the salivary glands, and tried to prevent this through surgery. Due to the fact that the Slavs did not show great differences in culture at that time, the way of treating animals in all Slavs was common. Like every primitive nation, so did the Slavs, with the exception of the priests, the animals were treated by men engaged in the elderly, who, through their long lives, innate abilities and experience, have learned certain treatments, and have studied the medicinal value of herbs and other remedies, used during treatment. Subsequently, the treatment of certain species of animals goes to the people who have the greatest contact with the animals, and therefore it is shepherds, sheep farmers, keepers of dogs, poultries. Medicines were home-made herbs, then various animal products, of which today we can count part of the so-called pharmacy, then minerals and finally various magical procedures such as conspiracy.

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Visual processing of actions directed towards three-dimensional objects in immersive virtual reality may involve holistic processing of object shape
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Volumetric 3D Display for Radiation Therapy Planning
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In current clinical practice, radiation therapy planning (RTP) has often been treated as a two-dimensional (2D) problem, mainly due to the limitations in visualization technology available to date. The slice-by-slice display format makes it difficult to visualize the path of radiation beam not perpendicular to the axis of the CT slices. This discourages consideration of treatment plans that utilize radiation beam out of the transverse plane. Human body anatomical structures are inherently three-dimensional (3D) objects, and tumors and tissues/organs involved in the RTP are all of 3D shapes. A clear of 3D spatial relationships among these structures, as well as the anatomic impact of 3D dose distributions, is essential for designing and evaluating radiation therapy plans. We have recently made an important breakthrough in the high-resolution 3D display technology and have made an initial attempt to apply it to RTP applications. By volumetric 3D display, we mean that each voxel in the displayed 3D images is located physically at the (x, y, z) spatial position where it is supposed to be, and emits light from that position to form real 3D images in the eyes of viewers. We have demonstrated the feasibility of our system design by building full-scale prototypes and achieved a multi-color, large display volume, true 3D display system with a high resolution of over 10 million voxels in a portable design. This type of true 3D display system is able to present a 3D image of a patient's anatomy with transparent skin, providing both physiological and psychological depth cues to oncologists in perceiving and manipulating radiation beam configuration in true 3D fashion, thus offering a unique visualization tool to ensure the safety, effectiveness, and speed of the RTP process. The 3D display technology holds promise to significantly enhance the accuracy, safety, and speed of RTP procedures. Such an understanding at a glance capability is necessary to keep the clinicians from becoming bogged down in details, as he/she would be if provided only with conventional 2D display of CT slices with overlaid isodose lines. The main focus of this paper is to provide technical details on the 3D display system we developed, and present some initial results on its capability of displaying true 3D images. While the system design framework of applying such technology into RTP is introduced, its full scale clinical applications to RTP is still an ongoing effort and will be reported later in other publications.

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An improved simple flexible cryptosystem for 3D objects with texture maps and 2D images
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The FARMERS PARTICIPATION IN AGRO-TOURISM DEVELOPMENT IN SUBAK JATILUWIH, PENEBEL DISTRICT, TABANAN REGENCY
  • Oct 29, 2021
  • SEAS (Sustainable Environment Agricultural Science)
  • Putu Fajar Kartika Lestari + 2 more

The development of subak as a tourist attraction will be in line with the development of Balinese cultural tourism, considering that both are developed based on Balinese culture. This is an effort to maintain the sustainability of subak while controlling the conversion of paddy fields and supporting environmental sustainability. Today's tourists prefer to see beautiful scenery. Agrotourism is one type of tourism that utilizes agricultural business as a tourist attraction. One of the efforts made to continue to develop tourism but still maintain the existence of subak itself is to combine these two things into a new tourist attraction. The attraction that can be developed by combining tourism with agriculture is through the concept of agrotourism. Agrotourism is a tourism development that offers farmer activities in the fields as a tourist attraction. Not only the activities, but the use of agricultural products can also be used as agro-tourism-based tourism products. This research was conducted with the following objectives (1) How is the participation of farmers in the development of agro-tourism and (2) the factors that influence the participation of farmers on the development of agro-tourism. This research was conducted in Subak Jatiluwih, Penebel District, Tabanan Regency. The location of this research was determined purposively on the basis of the consideration that Jatiluwih Subak is one of the subaks targeted for agro-tourism development. The number of samples in Subak Jatiluwih is 199 people. The highest farmer participation is in the 80.2% agro-tourism development planning.

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  • 10.1145/1273496.1273570
Adaptive mesh compression in 3D computer graphics using multiscale manifold learning
  • Jun 20, 2007
  • Sridhar Mahadevan

This paper investigates compression of 3D objects in computer graphics using manifold learning. Spectral compression uses the eigenvectors of the graph Laplacian of an object's topology to adaptively compress 3D objects. 3D compression is a challenging application domain: object models can have > 105 vertices, and reliably computing the basis functions on large graphs is numerically challenging. In this paper, we introduce a novel multiscale manifold learning approach to 3D mesh compression using diffusion wavelets, a general extension of wavelets to graphs with arbitrary topology. Unlike the global nature of Laplacian bases, diffusion wavelet bases are compact, and multiscale in nature. We decompose large graphs using a fast graph partitioning method, and combine local multiscale wavelet bases computed on each subgraph. We present results showing that multiscale diffusion wavelets bases are superior to the Laplacian bases for adaptive compression of large 3D objects.

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Efficient Deep Learning Ensemble of Lightweight CNNs and Vision Transformers for Real-Time Plant Disease Diagnosis
  • Nov 5, 2025
  • International Journal of Engineering, Science and Information Technology
  • Mruna Dubey + 5 more

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