Abstract

AbstractInteractive game design stretches over two domain knowledge: games and interactive technologies. The two so different domains are too difficult for students to learn at same time. In this research, the course design of interactive game design is based on motion‐sensing technology and presents a multiple input interface development platform. Finally, three case studies are presented to verify that the proposed framework is useful for educating of project research. © 2010 Wiley Periodicals, Inc. Comput Appl Eng Educ 20: 510–517, 2012

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