Abstract
AbstractInteractive game design stretches over two domain knowledge: games and interactive technologies. The two so different domains are too difficult for students to learn at same time. In this research, the course design of interactive game design is based on motion‐sensing technology and presents a multiple input interface development platform. Finally, three case studies are presented to verify that the proposed framework is useful for educating of project research. © 2010 Wiley Periodicals, Inc. Comput Appl Eng Educ 20: 510–517, 2012
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.