Abstract

The present experiment was designed to examine the roles of painted linear perspective cues, and the convexity bias that are known to influence human observers’ perception of three-dimensional (3D) objects and scenes. Reverse-perspective stimuli were used to elicit a depth-inversion illusion, in which far points on the stimulus appear to be closer than near points and vice versa, with a 2 (Type of stimulus) × 2 (Fixation mark position) design. To study perspective, two types of stimuli were used: a version with painted linear perspective cues and a version with blank (unpainted) surfaces. To examine the role of convexity, two locations were used for the fixation mark: either in a locally convex or a locally concave part of each stimulus (painted and unpainted versions). Results indicated that the reverse-perspective illusion was stronger when the stimulus contained strong perspective cues and when observers fixated a locally concave region within the scene.

Highlights

  • The causes of depth-inversion illusion (DII) are not fully understood, but evidence suggests that linear perspective and texture gradients (Dobias & Papathomas, 2014; Papathomas, 2002; Rogers & Gyani, 2010; Wade & Hughes, 1999), face-specific familiarity (Gregory, 1970, 1997; Hill & Bruce, 1993; Hill & Johnston, 2007), and the bias for convexity (Hill & Bruce, 1994; Langer & Bulthoff, 2001; Ramachandran, 1995; Sherman et al, 2011) play a role in DII

  • We examine the roles of linear perspective and convexity in the reverseperspective illusion using a 2 (Type of stimulus) Â 2 (Fixation mark position) design

  • The strength of the illusion was weaker when linear perspective and texture cues were reduced for the plain white reverseperspective stimulus

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Summary

Introduction

The causes of DII are not fully understood, but evidence suggests that linear perspective and texture gradients (Dobias & Papathomas, 2014; Papathomas, 2002; Rogers & Gyani, 2010; Wade & Hughes, 1999), face-specific familiarity (Gregory, 1970, 1997; Hill & Bruce, 1993; Hill & Johnston, 2007), and the bias for convexity (Hill & Bruce, 1994; Langer & Bulthoff, 2001; Ramachandran, 1995; Sherman et al, 2011) play a role in DII In this brief report, we examine the roles of linear perspective and convexity in the reverseperspective illusion using a 2 (Type of stimulus) Â 2 (Fixation mark position) design. In the former case, a convexity bias would tend to invert the depth of the concave part, encouraging the DII, whereas in the latter case, a convexity bias would tend to obtain a veridical convex surface, reducing the DII strength

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