Abstract

There is a tendency for mobile and ubiquitous learning systems to be context-awareness as context provides valuable information that can be used for content or service adapted to the environment and the user. These systems are applied in both formal and informal contexts. In this study, we carried out a systematic mapping with the aim of providing a more updated panorama of the state-of-the art, identifying gaps and future works in mobile and ubiquitous context awareness learning systems, especially in characteristics such as the most used entities in the context, adaptation of content, extraction of user information and gamification strategies that have been applied in an informal context. Our results show that the location and the user's profile are the entities of the most used context; that the most used type of adaptation is the adaptation of educational resources; that the gamification strategies allow to improve the learning experiences in the informal contexts; and that there are several studies aimed to extract user's information indirectly.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.