Abstract

Object movie refers to a set of images captured from different perspectives around a 3D object. Object movie provides a good representation of a physical object because it can provide 3D interactive viewing effect, but does not require 3D model reconstruction. In this paper, we propose an efficient approach for content-based object movie retrieval. In order to retrieve the desired object movie from the database, we first map an object movie into the sampling of a manifold in the feature space. Two different layers of feature descriptors, dense and condensed, are designed to sample the manifold for representing object movies. Based on these descriptors, we define the dissimilarity measure between the query and the target in the object movie database. The query we considered can be either an entire object movie or simply a subset of views. We further design a relevance feedback approach to improving retrieved results. Finally, some experimental results are presented to show the efficacy of our approach.

Highlights

  • It has been more popular to digitize 3D objects in the world of computer science

  • Object movie which is first proposed by Apple Computer in QTVR (QiuckTime VR) [1] is an image-based rendering approach [3,4,5,6] for 3D object representation

  • We mainly focus on three issues: (i) the representation of an object movie, (ii) matching and ranking for object movies, and (iii) relevance feedbacks for improving the retrieval results

Read more

Summary

Introduction

It has been more popular to digitize 3D objects in the world of computer science. To construct and to render their 3D models are often very difficult. Object movie which is first proposed by Apple Computer in QTVR (QiuckTime VR) [1] is an image-based rendering approach [3,4,5,6] for 3D object representation. An object movie is generated by capturing a set of 2D images at different perspectives around the real object. During the process of capturing an object movie, Wienie Bear is fixed and located at center, and the camera location is around Wienie Bear by controlling pan and tilt angles, denoted as θ and φ, respectively. Instead of constructing a 3D model, the photos captured at different viewpoints of the Wienie Bear are collected to be an object movie for representing it. The more photos for the object we have, the more precise the corresponding representation is

Objectives
Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.