Abstract

This paper offers a general formula for surface subdivision rules for quad meshes by using 2-D Lagrange interpolating polynomial [1]. We also see that the result obtained is equivalent to the tensor product of (2N + 4)-point n-ary interpolating curve scheme for N ≥ 0 and n ≥ 2. The simple interpolatory subdivision scheme for quadrilateral nets with arbitrary topology is presented by L. Kobbelt [2], which can be directly calculated from the proposed formula. Furthermore, some characteristics and applications of the proposed work are also discussed.

Highlights

  • There are two general classes of subdivision schemes, namely, approximating and interpolating schemes

  • The limit curve of an approximating scheme usually does not pass through the control points of control polygon

  • All vertices in the control polygon are located on the limit curve of the interpolation scheme, which facilitates and simplifies the graphics algorithms and engineering designs

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Summary

Introduction

There are two general classes of subdivision schemes, namely, approximating and interpolating schemes. Ko [6] presented explicitly a new formula for the mask of (2N + 4)-point binary interpolating and approximating subdivision schemes with two parameters. Using all the above mentioned identities Ko [6] presented the general formula for the mask of (2N + 4) -point binary interpolating symmetric subdivision schemes.

Results
Conclusion

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