Abstract

The aim of this paper is to describe some theoretical considerations about virtual character design. In recent years, many prototypes of cognitive and behavioral architectures have been developed to simulate human behavior in artificial agents. Analyzing recent studies, we assume that there exists a variety of computational models and methods in order to increase the cognitive abilities of the virtual characters. In our opinion, it is necessary to perform a synthesis of these approaches in order to improve the existing models and avoiding the application of new approaches. Considering these aspects, in this paper we describe a taxonomy that explores the principal cognitive and computational parameters involved in the design, development and evaluation of a virtual character.

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