Abstract

A general model of two-person interactions is presented and then a computer program to simulate interactions using this general model is described. The specific model developed emphasizes the emotional aspects of interpersonal behavior. It concentrates on roles, rather than goals or attitudes, as determinants for action. The personality theory developed by Leary is used as a basis for the specific model, but several modifications of this theory are made. Experiments with the simulation model involved the definition of hypothetical people whose interactions were simulated. In general, these simulated people developed into reciprocal role patterns similar to those predicted by Leary. Specific examples of simulated hypothetical people with psychiatric abnormalities are described. To indicate a way in which validation of the simulation could be done, real people were represented in the computer model and human judges then tried to distinguish a series of interactions generated by the computer model from a series generated by the people represented.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.