Abstract

The realistic representation of natural phenomena has a long tradition in computer graphics. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. During the last two decades a number of papers on computer graphics techniques for modeling and rendering of water have been published. However, the computer graphics community still lacks a survey classifying the vast literature on this topic, which is certainly unorganized and dispersed and hence, difficult to follow. This is the first of a series of two papers (both included in this volume) intended to fill this gap. Our aim is to offer a unifying survey of the most relevant computer graphics techniques for realistic modeling, rendering and animation of water. In this paper we focus on the methods developed during the period 1980-88.KeywordsComputer GraphicParticle SystemOcean WaveRandom WavePerturbation FunctionThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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