Abstract
* List of Illustrations * Acknowledgements *1. Studying computer games *2. Defining game genres *3. Games and narrative *4. Play and pleasure *5. Space, navigation and affect *6. Playing roles *7. Reworking the text: online fandom *8. Motivation and online gaming *9. Social play and learning *10. Agency in and around play *11. Film, adaptation and computer games *12. Games and Gender *13. Doing game analysis * Notes * Games Cited * References * Index
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