Abstract

Despite having many advances in video game control such as voice or gesture control, most video game console manufacturers still use a joystick as the main control for their console. Currently, the problem with video game manufacturers is that instead of using the joystick as the point of user interface design, they instead used a design from another device such as a computer or tv. The research will compare Xbox One and Steam OS user interface by using KLM-GOMS Model. Based on the calculation it is concluded that the overall Xbox One has a more efficient design compared to Steam.

Highlights

  • Ever since the introduction of ATARI in the 1970’s, video game console has emerged as an important game controller

  • This study aims to compare two major game joystick-based operating system platforms in term of the user interface by using GOMS (Goals, Operators, Methods and Selection) Model

  • Based on the KLM-GOMS calculation, Xbox One user interface has proven to be more effective compared to Steam

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Summary

INTRODUCTION

Ever since the introduction of ATARI in the 1970’s, video game console has emerged as an important game controller. The player can watch movies, listen to music and surf the web [9] For such reason, video game console manufacturer tried to come up with the interface that can cater to such needs. The problem with mentioned approaches is that instead of using the joystick as the point of user interface design, video game console manufacturer simplify the experience by reusing existing design on their other device. Even valve with their Steam OS and Nintendo with their Wii did a similar mistake by focusing on their console novelty. The finding will be used to design a better experience for the future joy-stick based operating system

XBOX ONE AND STEAM BIG PICTURE
III.RESEARCH METHOD
KLM-GOMS
Video game console goals and objectives
RESULT
Methods
Xbox One KLM-GOMS Calculation
Analysis
Findings
CONCLUSIONS
Full Text
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