Abstract

Understanding type and characteristics of mathematics apps can help primary school teachers to effectively assess and select apps to support learning. This study is an exploratory comparison of four different types of mathematics apps (practice-based, constructive, productive, game-based) based on the assessment of three characteristics (perceived learning value, usability, engagement) from the perspective of 20 grade 3 and 4 students over a five-week period. Pre- and post-test results indicated that students’ knowledge of basic addition and subtraction increased significantly after using mathematics apps. The results suggested that there were clear differences among the four apps examined. The game-based app was rated high on all three app characteristics. Productivity and constructive apps were rated relatively high on perceived learning and low on usability and engagement. The practice-based app ranked high on usability and engagement, but low on perceived learning. Future research needs to look at app type and characteristics in more depth and explore pedagogical choices when selecting and integrating mathematics apps in the classroom.

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