Abstract

We investigate the problem of the formation of communities of users that selectively exchange messages among them in a simulated environment. This closed community can be seen as the prototype of the bubble effect, i.e., the isolation of individuals from other communities. We develop a computational model of a society, where each individual is represented as a simple neural network (a perceptron), under the influence of a recommendation system that honestly forward messages (posts) to other individuals that in the past appreciated previous messages from the sender, i.e., that showed a certain degree of affinity. This dynamical affinity database determines the interaction network. We start from a set of individuals with random preferences (factors), so that at the beginning, there is no community structure at all. We show that the simple effect of the recommendation system is not sufficient to induce the isolation of communities, even when the database of user–user affinity is based on a small sample of initial messages, subject to small-sampling fluctuations. On the contrary, when the simulated individuals evolve their internal factors accordingly with the received messages, communities can emerge. This emergence is stronger the slower the evolution of individuals, while immediate convergence favors to the breakdown of the system in smaller communities. In any case, the final communities are strongly dependent on the sequence of messages, since one can get different final communities starting from the same initial distribution of users’ factors, changing only the order of users emitting messages. In other words, the main outcome of our investigation is that the bubble formation depends on users’ evolution and is strongly dependent on early interactions.

Highlights

  • Since it is impossible to play “sliding doors” experiments on real social media, we develop a simulated environment, trying to capture the essence of user cognitive dynamics and modeling a rough recommendation system that exploits its knowledge on expressed preferences to determine user-user affinity and modify their future interactions

  • The values chosen for the simulations are already in the “thermodynamic” limit, i.e., results do not change by increasing them

  • We studied the influence of a recommendation system on the formation of originally nonexisting communities in a simulated social media system with collaborative filtering

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Summary

Introduction

Recommendation systems can be broadly classified into three categories to the type of algorithms used: social engineering-based, content-based, and collaborative filtering [3,4]. The first process is preferred unless there is a strong reason to check the rationality of the behavior, and is strongly promoted in situations of danger, stress, and/or bounded time limit. These situations are typically enforced by vendors and scammers. Social engineering often consists in the participation in active discussions, interviews, focus groups, etc. These two methods require a certain amount of human work

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