Abstract

Cyberbullying among Thai youths is one of crucial challenges. This study focused on what young people should know about cyberbullying and developed a learning innovation to combat cyberbullying. This research employed 7 steps of research and development from data collection to dissemination of innovation. The 122 participants included primary and lower secondary school students, their families, teachers, experts, and representatives from educational, law enforcement, relevant government, and public sectors. The findings indicate a learning innovation in the form of interactive game providing youngsters with how to combat cyberbullying. To get greater outcomes, teachers should facilitate self-directed learning for young learners.

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