Abstract

Gamification can be one-approach children for playing while learning. Researchers proposed one gamification that using ondel-ondel; the giant Betawi dolls that famous, as Betawi icon that can be enjoyed in all Jakarta’s corners will be one of the media for children to learn how to color. Color Matching Ondel-Ondel is an offered coloring multimedia gamification, which inserted information on form elements of ondel-ondel’s attributes. This research used a merging method of gamification implementation in education and user-centered approach. To analyze the form elements of the ondel-ondel’s attribute, semiotic of William Morris had been used, that focus on form, content, context. Several children with positive responds have tried this gamification, they were not just excited and happy but also gave feedback to make this game more interesting and useful. It is expected to be more gamification using ondel-ondel as a main character and coloring gamification of other Betawi’s art and culture.

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