Abstract

SUMMARYCollision-free motion planning of a virtual arm is an intractable task in high-interference environments. In this paper, an approach for collision-free motion planning of a virtual arm based on the forward and backward reaching inverse kinematics (FABRIK) algorithm is proposed. First, a random rotation strategy and local optimum-seeking technology are introduced to improve the FABRIK algorithm in order to avoid obstacles. The improvement FABRIK algorithm is used to design the final grasping posture of a virtual arm according the target position. Then, a bidirectional rapidly exploring random tree (Bi-RRT) algorithm is adopted to explore the process postures from a given initial posture to the final grasping posture. Different from the existing method, the proposed Bi-RRT algorithm in this paper plans the motions of a virtual arm in a seven-dimensional angle space, and the final grasping posture is automatically designed using the obstacle-avoidance FABRIK algorithm instead of the manual design. Finally, the post-processing technique is introduced to remove redundant nodes from the planned motions. This procedure has resolved the problem that the Bi-RRT algorithm is a random algorithm. The experimental results show the proposed method for collision-free motion planning of a virtual arm is feasible.

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