Abstract

This research is about bringing social justice art education into classrooms through the medium of video games and exploring the ways in which video game design can be a learning tool that can make contributions to and engage in social justice work. Drawing from a case-study research project with a small group of middle school students, through the lens of critical pedagogy informed by recent work by Dipti Desai, this project examines how learning happens through dialogue and knowledge weaving. Findings have led me to consider the potential of this type of video game design as a site of resistance and transformation in art education.

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