Abstract

Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators’ actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators’ responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators’ strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.

Highlights

  • Virtual visualizations have entered the 3D era (Boughzala et al, 2012)

  • Presence in virtual reality (VR) (Mania et al, 2006; Björk and Holopainen, 2004; Mania and Chalmers, 2001; Slater and Wilbur, 1997), or immersion, is the phenomena which could be explored with respect to media synchronicity theory

  • The 3D visualization method is influenced by cartographic generalization which is contained in the 3D data model, and by the level of abstraction used for map objects

Read more

Summary

INTRODUCTION

Virtual visualizations have entered the 3D era (Boughzala et al, 2012). External graphical representations of the space — maps — are often transformed into interactive virtual 3D versions with respect to the specific content to be displayed and as such they can be dynamically modified, updated and customized. MUVEs, as a specific way of interface, can offer to users or operators more possibilities of real time interaction when solving particular task. They can be used for sharing and elaborating information and allow avatars to interact with each other and/or with software agents (Davis et al, 2009). Attractiveness of VWs is emphasized by the possibility to control and precisely measure operators’ responses in terms of specific actions, strategies and complex behaviour (Wilson and Soranzo, 2015) This attractiveness is emphasized with the use of geographic models as the stimuli, where the amount of communicated information is precisely defined.

PSYCHOLOGICAL PERSPECTIVE ON INTERACTIVE 3D GEOGRAHICAL INTERFACES
INFLUENCE OF CARTOGRAPHIC VISUALIZATION METHODS ON MENTAL
RESEARCH AIMS
PERIPHERAL DEVICES ISSUE
Current technologies for immersive visualization
Technologies for Human-Computer Interaction
Monitoring of user’s interaction and strategy
USABILITY SOFTWARE PLATFORMS
PROPOSAL OF UTILIZATION OF TECHNOLOGIES
SUGGESTIONS AND OUTLOOK
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.