Abstract
To solve the high startup delay and playback delay in P2P streaming system which are caused by peers randomly join or leave the network, we proposed a neighbors acquiring method. This paper presents the details of our neighbors acquiring method. We use tracker server to grasp the information of all nodes in the P2P network. Based on these information, tracker server could pass proper neighbor nodes to the peer node which request neighbors from tracker server through evaluation process. Some conditions are involved in the evaluation process, like node activeness, bandwidth, time nodes existing, buffer-map matching. We estimate our neighbors acquiring method through a P2P streaming system simulation. The simulation results show the P2P streaming system which uses our neighbors acquiring method has lower startup delay and playback delay than the P2P streaming system which uses random neighbors acquiring method.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.