Abstract

The highest fidelity representations of realistic real-world materials currently comprise Bidirectional Texture Functions (BTF). The BTF is a six-dimensional function depending on view and illumination directions as well as on planar texture coordinates. The huge size of such measurements, typically in the form of thousands of images covering all possible combinations of illumination and viewing angles, has prohibited their practical exploitation, and obviously some compression and modelling method of these enormous BTF data spaces is inevitable. The two proposed approaches combine BTF spatial clustering with cluster index modelling by means of efficient Markov random field models. The methods allow the generation of a seamless cluster index of arbitrary size to cover large virtual 3D object surfaces. Both methods represent original BTF data using a set of local spatially dependent Bidirectional Reflectance Distribution Function (BRDF) values which are combined according to the synthesized cluster index and illumination/viewing directions by means of two types of Markov random field models. BTF data compression using both methods is about 1:200 and their synthesis is very fast.

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