Abstract
In this article, I will present Merleau-Ponty’s idea of embodiment and apply it to demonstrate two attributes of the on-screen virtual world, which suggest that the videogaming situation is projected in a contextual sense and flattened in a spatial sense. According to Merleau-Ponty, humans are primordially situated body subjects taking up the world in and through movement. He views bodily movements as correlated and solicited by situations that the body subject encounters. Building on this, I argue that, because of the projected and flattened videogaming situation, playing video games always involves an abstract attitude; and it always involves a determined and constrained pattern of bodily movements in the present, as well as limited possibilities for future movement development.
Published Version
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