Abstract

In this article, we review the spatial and spectral characteristics of blue- and green-noise halftoning models. In the case of blue noise, dispersed-dot dither patterns are constructed by isolating minority pixels as homogeneously as possible, and by doing so, a pattern composed exclusively of high-frequency spectral components is produced. Blue-noise halftoning is preferred for display devices that can accommodate isolated dots such as various video displays and some print technologies such as ink-jet. For print marking engines that cannot support isolated pixels, dispersed-dot halftoning is inappropriate. For such cases, clustered-dot halftoning is used to avoid dot-gain instability. Green-noise halftones are clustered-dot, blue-noise patterns. Such patterns enjoy the blue-noise properties of homogeneity and lack low-frequency texture but have clusters of minority pixels on blue-noise centers. Green noise is composed exclusively of midfrequency spectral components. In addition to the basic spatial and spectral characteristics of the halftoning models, this article also reviews some of the earlier work done to improve error diffusion as a noise generator. We also discuss processes to generate threshold arrays to achieve blue and green noise with the computationally efficient process of ordered dither.

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