Abstract

Basketball games and training sessions are characterized by quick actions and many scoring attempts, which pose biomechanical loads on the bodies of the players. Inertial Measurement Units (IMUs) capture these biomechanical loads as PlayerLoad and Inertial Movement Analysis (IMA) and teams collect those data to monitor adaptations to training schedules. However, the association of biomechanical loads with game performance is a relatively unexplored area. The aims of the current study were to determine the statistical relations between biomechanical loads in games and training with game performance. Biomechanical training and game load measures and player-level and team-level game stats from one college basketball team of two seasons were included in the dataset. The training loads were obtained on the days before gameday. A three-step analysis pipeline modeled: (i) relations between team-level game stats and the win/loss probabilities of the team, (ii) associations between the player-level training and game loads and their game stats, and (iii) associations between player-level training loads and game loads. The results showed that offensive and defensive game stats increased the odds of winning, but several stats were subject to positional and individual performance variability. Further analyses, therefore, included total points [PTS], two-point field goals, and defensive rebounds (DEF REB) that were less subject to those influences. Increases in game loads were significantly associated with game stats. In addition, training loads significantly affected the game loads in the following game. In particular, increased loads 2 days before the game resulted in increased expected game loads. Those findings suggested that biomechanical loads were good predictors for game performance. Specifically, the game loads were good predictors for game stats, and training loads 2 days before gameday were good predictors for the expected game load. The current analyses accounted for the variation in loads of players and stats that enabled modeling the expected game performance for each individual. Coaches, trainers, and sports scientists can use these findings to further optimize training plans and possibly make in-game decisions for individual player performance.

Highlights

  • Basketball is a high-demanding team sport that is characterized by many scoring attempts under the pressure of the shot clock

  • The team competed in a National College Athletic Association Division-I (NCAA DI) Power Five conference, corresponding to a level 3 elite status (Russell et al, 2021)

  • The model results suggested that 2FGP, free throw percentage (FTP), DEF RB, STL, and BLK were statistically significant since their CIs did not cross the value of 1 and they increased the odds of winning

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Summary

Introduction

Basketball is a high-demanding team sport that is characterized by many scoring attempts under the pressure of the shot clock. Players move quickly up and down the court, and their basketball-specific movements are characterized as accelerations, decelerations, changes of direction, and jumps (Petway et al, 2020a). Those movements put a biomechanical load on the body of each player (Vanrenterghem et al, 2017), are necessary to get a positional advantage over their opponent, and are essential for top-caliber basketball performance (Petway et al, 2020b). Trainers, and sports scientists are aiming for optimizing training strategies and periodization plans while accounting for the high demands of the basketball game (Conte et al, 2018a)

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