Abstract
The representation of archaeology and archaeologists in video games is notoriously flawed, having been deeply influenced by other popular cultural media. This representation is perpetuated by both video game designers who create artificial environments in which players “do” archaeology, and the players who occupy these digital environments. Rather than turn away from video games as lowbrow culture, video game cultures, both digital and real, are fertile fields for exploring anthropological and archaeological method and theory, cultural heritage, and historical realism. This article explores the intersection of video games, anthropological theory, and popular and academic pedagogy.
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