Abstract

Interactive Fiction is a text-based genre of video game which blends participatory storytelling, the exploration of virtual worlds, and logical puzzle-solving. As it is a form of electronic literature as well as a form of video game, and it is compatible with the principles of second language acquisition, it can be used for digital game-based language learning. This chapter presents a case study on the perceptions of learners of English as a foreign language on the use of Interactive Fiction to practise language skills, particularly as a means of improving reading for fluency. The games played by the learners were 9:05 and Lost Pig, and the results produced by the study provided positive evidence towards the use of Interactive Fiction as an engaging language learning tool.

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