Abstract

This study aimed at developing an instructional tool for the artificial intelligence education of young students, and used learning analytics to identify the sequential learning behavioral patterns of students during the process of learning with the instructional tool. The instructional experiment took 9 weeks. The first stage of the course was 5 weeks spent on individual learning of MIT App Inventor and Personal Image Classifier. The second stage was 4 weeks spent on cooperative learning to make a robot car and play a computational thinking board game. In the second stage, the students worked in pairs to make the robot car. Finally, they played the computational thinking board game with the personal image classification application they developed in the first stage and the robot car they made in the second stage. The innovative studies found meaningful behavioral patterns when the young students learned the application of artificial intelligence with the instructional tool developed and proposed in the study.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.