Barndomskonstruktioner i skole-hjem-relationen i Danmark: – et kritisk blik

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Denne artikel fokuserer på de – ofte implicitte – barndomsforestillinger der produceres i skole-hjemrelationen i retorikker og dominerende forestillinger om, hvad skole-hjem-relationerne skal handle om i en dansk kontekst. Artiklen kaster et kritisk blik på de senere års ændringer ved at anskue skolehjem-samarbejde i et barndoms- og generationsperspektiv. Der argumenteres for at der er sket en tendentiel øgning i voksen-monitoreringen af børn som følge af en øget samordning/sammensmeltning af de voksen-positioner de møder i hjemmet (forældrene) og skolen (lærere). Denne bevægelse er led i en mere omfattende og institutionalisering af børns liv idet den også omfatter det der tidligere blev opfattet som børns fritidsinstitutioner (børnehave, fritidshjem). Samtidig har staten i stigende grad bemyndiget sig selv til at intervenere i familiens indre liv; ikke blot i dens skabelse af det ‘private barn’, men også ved at forpligte familien på at være medskaber af ‘det offentlige barn’, herunder ikke mindst dets funktion som kommende arbejdskraft. English abstract This article focuses on the – often implicit – understandings of childhood produced in rhetorics on home-school relations and in dominant understandings of what home-school-relations is about in a Danish context. The article critically examines recent years’ changes by analysing these changes from a childhood and generational perspective. It is argued that there has been an increased adult-monitoring of children as a result of increased coordination/ amalgamation of the adult positions the children meet at home (with parents) and school (with teachers). This movement is part of a more comprehensive institutionalization of children’s lives as it includes children’s life in institutions that previously was considered part of children’s leisure time (kindergarten, after-school clubs etc.). At the same time, the changes reveal how the state has authorized itself to intervene in the inner life of the family not only in its creation of the ‘private child’, but also to oblige the family to be co-creator of the ‘public child’ thereby emphasizing the child’s function as future working force.

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  • 10.1186/s40814-024-01462-y
Study protocol for the Screen-Free Time with Friends Feasibility Trial
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BackgroundChildren are spending less leisure time with their friends in person and an increasing amount of time with digital screens. These changes may negatively affect children’s physical and mental health. The Screen-Free Time with Friends Feasibility Trial will test the feasibility, including acceptability and compliance, of an intervention designed to reduce screen media usage and encourage physical interaction with friends during leisure time in 9–11-year-old children.MethodsA non-randomized single-group feasibility trial will be conducted from March to October 2023 including approximately 75 children (aged 9–11 years) and 75 parents (at least 1 per child) from 3 different schools recruited from 3 different municipalities in Denmark. The Screen-Free Time with Friends intervention is a multicomponent intervention targeting families, afterschool clubs, and local communities. It has been developed using a systematic process guided by the Medical Research Council UK’s framework for developing and evaluating complex interventions. With a systems perspective in mind, the intervention and implementation approach has been designed to facilitate adaptation to the specific needs of diverse local communities while maintaining the core components of the intervention.Feasibility and acceptability of the intervention will be assessed during the intervention using process evaluation inspired by the RE-AIM framework including questionnaires and interviews with the municipality project managers, research team members, local ambassadors and stakeholders, parents and school, and afterschool club personnel. In addition, participation, recruitment, retention rate, and compliance to the outcome measurements will be investigated and presented.DiscussionThe trial will investigate the feasibility and acceptability of the Screen-Free Time with Friends intervention, the recruitment strategy, and the planned outcome measurements. This feasibility study will investigate necessary refinements before the implementation of the intervention program in a larger cluster randomized controlled trial to evaluate its impact.Trial registration.ClinicalTrials.gov, ID: NCT05480085. Registered 29 July 2022. https://clinicaltrials.gov/ct2/show/NCT05480085?cond=Screen+free+time+with+friends&draw=2&rank=1

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  • 10.1080/02614367.2021.1926529
Can leisure crafting enhance leisure engagement? The role of time structure and leisure type
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The concept of engagement has been widely investigated in various fields. However, few studies have addressed the antecedents of leisure engagement. This study defined leisure engagement as a positive mental state of vigour, dedication, and absorption related to leisure activities. Two antecedents were considered, namely leisure crafting and time structure. Leisure crafting refers to individuals’ active pursuit of goal setting, human connection, learning, and personal development related to leisure activities. Time structure refers to the degree to which individuals perceive their leisure time use to be structured and purposive. The purpose of this study was to investigate the effects of leisure crafting and time structure on leisure engagement as well as examining the interaction effects of time structure and leisure type. Survey data collected from 360 individuals demonstrated that leisure crafting positively affects leisure engagement. A high level of time structure also positively influences leisure engagement. Furthermore, time structure positively enhances the effect of leisure crafting on leisure engagement. This study contributes to the literature by revealing that leisure crafting and time structure are crucial antecedents of leisure engagement, and by emphasising the contingent role of time structure. Finally, managerial implications and suggestions for future work are discussed.

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An analysis of mental health care in Australia from a social justice and human rights perspective, with special reference to the influences of England and the United States of America, 1800-2004
  • May 26, 2016
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The aim of this thesis is to analyze mental health care in Australia from a social justice and human rights perspective, in order to demonstrate that social justice as a philosophical manifestation of justice and fairness, is an essential ingredient in the theory and practice of mental health care. It is contended that the needs of the mentally ill would be most appropriately answered by the utilization of a Natural Law model, based on Finnis's Natural Law theory. The Scope of the Thesis.The needs and care of the mentally ill are discussed, together with the treatment meted out to these vulnerable members of society since, approximately, the year 1800. Neither the criminally insane, nor the intellectually disabled are included in this discourse. Each group of people merits a thesis on its own: criminal insanity requires a debate to include the history, psychiatric and legal approaches to the subject, and current management of the insane. 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Retirement age and the work force in general surgery.
  • Oct 1, 1996
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  • Olga Jonasson + 1 more

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Background: School gardens are exemplary learning environments for providing hands-on nutrition and health education, promoting time outdoors, and developing collaborative skills. However, randomized controlled trials of school gardening programming to provide evidence of the robust benefits to child health can be time consuming and costly. We therefore sought to develop an inter-professional framework for continuous quality improvement (QI) of school gardening programming to improve health outcomes while limiting program implementation and evaluation costs. Methods: This QI cohort study took place in two elementary schools and served 75 students in Palm Beach County, Florida during the 2019-2020 academic year. Students participating in a non-profit sponsored after-school gardening club completed investigator-designed pre- and post-assessments from which unique lessons pertaining to health and food literacy were developed to target knowledge deficits. We present a lesson pertaining to harvesting, preparing, and sampling foods as an exemplar for this framework. Paired and independent samples t-tests and chi-squared tests were used to compare student learning outcomes. Results: Twenty-seven students (36%) participated in the harvest lesson, which led to marginal improvement in overall food literacy compared to non-participants (X2=3.6, P=0.057).Considering cumulative garden club activities, club participation improved students’ likelihood to individually prepare fresh fruits and vegetables (P=0.002). Conclusion: This project provides an important framework for inter-professional collaboration to engage in QI of small-scale school gardening programs. Future work should focus on the creation and implementation of further lessons to develop a full, individualized, health-oriented curriculum that optimizes learning outcomes, and thereby health, for elementary-aged children.

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Childhood Publics
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Childhood publics are the ways in which children are connected through issues of common care and concern and the processes of mediation that can connect children and give these issues a broader audience. The term “childhood publics” came to the fore with the publication of Children’s Participation, Childhood Publics, and Social Change: A Review, cited under Children and the Public Sphere. Publics, a key phenomenon of modernity, emerge in everyday life and at the margins of institutional life and the market. In childhood, this might bring researchers to focus on the peripheries of schooling and of family life, the settings and times of leisure and play both in person and online, and/or the in-between-institutional times and spaces, such as walking to and from school or a friend’s place, when children themselves may be left largely to their own devices, with little to no adult supervision and input. Finding such spaces and times is itself a challenge, and it might be that childhood publics is only ever partial and/or relies on intergenerational solidarities. For example, younger children are far more dependent on an adult presence and mediated by adult interlocutors, because childhood and youth itself as increasingly instrumentalized and the spaces and times for idling, boredom, daydreaming, meandering, plotting, alone and together, have shrunk considerably within the family (children’s, especially middle-class children’s, timetables are full with extracurricular activities), but also because the funding for public infrastructures which all children, but especially those from lower-income families, might access in order to congregate (e.g., youth centers) has steadily declined in postindustrialized societies. Concerns over children’s safety in cities, children’s restricted access to their own income and availability, and age restrictions on places where children could meet all mean that meeting places like streets and squares and cafes, traditional locations of publics formation, might need to be rethought in childhood publics. Children are also vastly underrepresented and under-researched as cultural producers. At the same time, a range of online spaces have emerged where some publics formation can take place, although again, such spaces may pose (typically, age) restrictions on younger children; safety over their use is also an issue. Developing an understanding of publics requires unpacking the relationship between public and private, the personal and the political, as well as modes and media of connection in children’s lives both in person and online, all of which are covered in this article. There is also a key question of how adult interlocutors might understand and act on children’s speech acts and other forms of expression. Finally, as a phenomenon of modernity much of the initial literature on the topic has been written with a Western context in mind. This does not mean that publics do not exist outside the postindustrialized democracies; instead it is a reminder to be mindful of their historical and cultural specificity of writing and research on the topic and to be sensitive to local variations. The entry starts by introducing key readings on publics, followed by historical and contemporary examples of childhood publics, before proceeding to cover analytical dimensions of childhood publics and closing with an overview of publics-creating methodologies with children. The entry has been written with a global childhood publics in mind, and where available and accessible, international examples have been included.

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Little theoretical work exists that proposes general mechanisms for how public policies may influence child development. This article argues that dynamic systems theories may be useful in illuminating such processes, as well as highlighting gaps in current research at the intersection of public policy analysis and developmental science. A brief review of dynamic systems theories as they are currently utilized in other areas of developmental science is provided, as well as a statement of why they may help advance research in public policy and child development. Five principles of dynamic systems theories are presented and discussed using examples from research that address the question, "How do current antipoverty and welfare reform policies affect children?" Also presented are examples of hypotheses and research questions that each principle may generate for future work. The concluding section presents challenges that each principle poses for research methodology, and potential uses of the dynamic systems approach for developing and integrating policy and program initiatives.

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Einstellung zum Vereinsleben und eigene sportliche Betätigungbei Mitgliedern in Sportvereinen. Themen: Detaillierte Charakterisierung des Vereinslebens; Zufriedenheitmit der Vereinsführung; treibende Kräfte im Verein; eigene sportlicheAktivitäten; Beginn der eigenen sportlichen Betätigung; Einstellung zumSchulsport; eigene Wettkampfteilnahme und Erfolge; Einstellung zurEinführung einer Fußballbundesliga; soziale Integration; Besitz vonFernsehgeräten und Einschätzung der Funktion von Sportsendungen;individuelle Ausgaben für Sport; Wochenarbeitszeit; Arbeitsbelastung undArbeitszufriedenheit; allgemeine Lebenszufriedenheit; Rauchgewohnheiten. Demographie: Alter (klassiert); Geschlecht; Familienstand; Kinderzahl;Konfession; Religiosität; Schulbildung; Beruf; berufliche Position;Berufstätigkeit; Einkommen; Haushaltseinkommen; Haushaltsgröße;Wohnsituation; Parteipräferenz; Selbsteinschätzung derSchichtzugehörigkeit; soziale Herkunft; Ortsgröße; Besitz langlebigerWirtschaftsgüter; Mitgliedschaft; Mediennutzung.

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Digital citizenship through game design in Minecraft
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Purpose– This study aims to describe a library project exploring innovative options for embedding information literacy skills in the elementary school library by utilizing Minecraft, a virtual world three-dimensional (3D) building game environment.Design/methodology/approach– The small-scale descriptive study, with a follow-up survey, focuses on a group of fifth-grade students in an after-school technology club facilitated by the school librarian. The students designed and built a 3D virtual world library game for younger students to help them learn digital citizenship and information literacy.Findings– Analysis of observations, interviews and videos indicated that students were highly engaged in learning information literacy elements throughout all stages of the project from design, building, implementation and testing of younger students.Research limitations/implications– Although the small number of students enrolled in the club is a limitation, the feedback provided strong evidence of motivation for learning through gamification. Further research could assess learning outcomes with the curriculum, specifically for digital citizenship and information literacy.Practical implications– Embedding information literacy into a 3D world allows students to learn computer code, mathematics, game design, and fosters collaboration while demonstrating digital citizenship.Social implications– Game design requires teamwork, a real-life skill essential for students entering the work force.Originality/value– Few articles share student-designed solutions of critical information literacy needs. This study exemplifies constructivist learning in a gaming environment.

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Farm operators’ experiences of advanced technology and automation in Swedish agriculture: a pilot study
  • Jul 3, 2018
  • Journal of Agromedicine
  • Christina Lunner-Kolstrup + 2 more

ABSTRACTThis pilot study investigated how farm operators use and experience working with advanced farm technology and automated systems. The study participants included 10 farm operators at 4 modern and technically well-equipped arable and dairy farms. The informants reported that the technology allowed for more accuracy and efficiency in daily work, made the work less physically strenuous, and gave more time for leisure. The challenges lay in systems and programs not being compatible and difficulties in interpreting generated data. At times, the technology was considered complex or difficult to handle and operate. It was also considered mentally stressful when it did not work as expected. Nightly alarms causing disturbed sleep and work time, and tasks losing some of their clear and natural starts and ends were the most challenging issues on dairy farms. Malfunctions disturbed the daily work, especially when spare parts or service technicians were unavailable. The informants concluded that advanced farm technology and automated systems had both positive and negative sides. They reported no consistent mental strain caused by the technology and considered it a necessity for their future work. However, technology and automated systems must be functional, user-friendly, and reliable to avoid imposing potential mental strain.

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  • Cite Count Icon 23
  • 10.12987/9780300157659
Older and Active
  • Aug 30, 1995
  • Scott Bass

Older people in the United States are living longer, staying healthier, and leaving the labor force earlier than ever before. They have leisure time and are willing, able, and qualified to be productive members of society. This book focuses on the contributions that many older people can and do make and the policy changes that are necessary to harness this productive capacity—for the good of the country and for the good of the individuals involved. The contributors to this book—experts in economics, sociology, political science, social welfare, and policy studies—have drawn on new data from a survey of 2,999 Americans aged 55 and older conducted by Louis Harris Associates for The Commonwealth Fund. One chapter also analyzes results from a cross-national survey of 900 people aged 65 and older in the United States, Canada, the United Kingdom, West Germany, and Japan. According to the findings, three out of four older Americans are actively engaged in working for pay, volunteering for organizations, caring for sick or disabled relatives or friends, or helping their children or grandchildren. Many are involved in several of these activities. The book thus corrects the stereotypes of seniors as affluent retirees or frail dependents, providing a more accurate description of older people's interests and activities. It also assesses the economic value of their productivity and recommends ways to facilitate their involvement in the work force. Copublished with The Commonwealth Fund

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