Abstract

In StarCraft, buildings arrangement near the intersections is one of most the critical strategic decisions in the early stage. The high time complexity of the buildings arrangement makes it difficult for AI bot to make the real-time decision. This paper presents an approach to analyze the intersection in StarCraft II maps. We propose a radar-like algorithm to automatically detect the intersection and use a designed heuristic search algorithm to arrange the building for building the wall. Our method can obtain the optimal solution while meeting the real-time requirement.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.