Abstract

The latest advances in computational power of small portable devices enables the development of new forms of Augmented Realities, namely Augmented Reality Shared Spaces. In this work, we will explore this technolo- gy to improve the collaborative work between people in the same physical space allowing them to share and visualise virtual contents. The idea is to have a 3D scene shared between several people where everyone can see and interact with and explore its use in psychotherapy context. These live interactions can also be used to improve the quality of collaborative work by presenting in real time ideas and thoughts of any participant directly on top of the 3D model. In the case of a psychotherapy session typically patients describe their feelings and fears to the therapist. This may be centred on virtual representations of their phobic elements, supporting interactions with them, being those actions and re- sults observable by both in their shared space. Our main goal is to apply and evaluate this concept, specially in exposure-based therapies, where it is im- portant for the therapist to control and manipulate the scene that the patient is exposed to in order to obtain the desired emotional activations.

Highlights

  • We explore future technologies and environments that will improve the interaction between humans and computers as well as interaction between humans mediated by computers

  • By splitting the experiment in these two parts we are able to individually evaluate, on the one hand, the interaction module and if it is suitable to this type of Augmented Reality shared systems in general, on the other hand, the graphical and behavioural module by measuring the participants’ perception of the scene and how engaged they felt

  • To aid the therapist with patient's emotional understanding by creating situations and scenarios that were not possible to conduct in purely real live environments

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Summary

Introduction

We explore future technologies and environments that will improve the interaction between humans and computers as well as interaction between humans mediated by computers. We evaluate how Augmented Reality enhanced by physical and spatial 3D user interfaces can be used to develop effective face-toface collaborative computing environments. With this technology, computers can provide the same type of collaborative environment that people have in interpersonal interactions, such as communication by object manipulation and gestures. Human interaction research focus on integrating typically human characteristics (e.g., cognitive, behavioural, and emotional) into a more intuitive, enjoyable, and useful human-machine approach to everyday contexts. In this sense, Mixed Reality is iJOE ‒ Vol 16, No 4, 2020. Psychology is exactly one of the areas that can have a real benefit with these systems, in particular in exposure-based therapies

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