Abstract

The maritime industry in the Philippines had several deficiencies that must be addressed seriously in order to maintain strong reputation in producing competitive seafarers worldwide. This affects student’s educational skills and knowledge before finishing their education and training. This research led in identifying several factors affecting learning experiences to be addressed by incorporating advance technologies to further enhance student’s learning experiences. The learning strategies used in this study are focused on using presentation, multimedia, simulator and hands-on. But these are not enough to satisfy students craving to learn due to some constraints during learning. In this study most of the factors identified are from literatures, monitoring reports, previous surveys and studies conducted in one of the maritime institution north of the Philippines. A descriptive research method was applied with the 32 marine engineering third year students as the respondents. Results extracted from questionnaires revealed important points that must be considered on the different learning strategies. The learning experiences of students on the different learning strategy used in the learning process exposed several learning factors to be regulated. The findings suggest that there is still an opportunity of improvement on student’s learning experiences by introduction emerging advance technology by developing an augmented reality model framework to enhance learning experiences.

Highlights

  • Seafaring is one of the most popular and lucrative job and career which entices students for a better and brighter future [1]

  • A research conducted by the International Maritime Organization (IMO) in Hong Kong showed that the maritime education had not reached their pre-established goal

  • Shows that even one of the learning strategies are not enough to satisfy the learning experiences of the students because the experiment proves that the strategies mentioned did not go beyond the researchers expectations

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Summary

INTRODUCTION

Seafaring is one of the most popular and lucrative job and career which entices students for a better and brighter future [1]. The study is based on finding the factors that affects the learning experiences when presentation, multimedia, simulation and hands-on are used for teaching and learning to students pertaining to the use of tools and equipment for marine engineering students. This will enable to introduce advance and smart technologies combined with innovative thinking, the researcher aims to develop an augmented reality framework to alleviate the factors affecting learning experiences of student. This helps innovators achieve better learning outcomes of their students by utilizing the use of smart devices and to engage learning during student’s vacant times or after class hours

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CONCLUSIONS AND RECOMMENDATIONS
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