Abstract

Playing is most fun when the end result remains unsure until the last minutes of the game. In team games, this means that both teams have comparable skill levels. When playing for fun, this can be hard to accomplish. Instead, game balancing can be used. We introduce a double layer balancing system for dodgeball. Augmented Dodgeball uses a virtual layer to balance differences in the physical world. In the virtual layer, players can choose their character they wish to play in the game. This contributes in more collaboration and teamwork during the play. In addition, we introduce individual parameters to each player based on their self-assessed skill level. These changes will not be introduced to the players. This allows for a more seamless balancing between player's physical skills without publically labeling the players based on their skill levels.

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