Abstract

Universal design is a significant topic of interest in the research of accessibility. However, to date there are no certain verification of these principles on the accessibility issues for computer games. In this paper the existing universal design principles were verified to assess accessibility in computer games. Quantitative analysis of collected data showed that some design principles are not really optimal for assessing computer games' accessibility while other design principles were overlooked. The findings from this study take the argument of alternation of existing universal design principles further ahead and initializes the possibilities of developing accessible games design principles.

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