Abstract

School is a formal educational institution which systematically control educational environment to conduct teaching and learning activities. In the implementation of learning process, teachers have opportunities to be more creative and innovative. For instance, the teaching and learning activities use interesting and interactive media or teaching aids, such as an application of multimedia learning in science subject. With the help of the application, it can help students to be more active and interested in learning science. The purpose of this study is to know the need variations of models and learning media, besides outdoor learning in Elementary School. Students also tend to be passive and would rather ask friends than the teacher. The research method of the study is object-oriented programming approach and the development method is prototype. System planning is described using use case diagram, scenario use case, activity program, and sequence diagram. Meanwhile, database system planning used class diagram, object diagram, deployment diagram, and component diagram. The study is supposed to help in science learning process, so that the students are more interested in learning. Suggestions for further study is this learning application of the living thing diversity can be created in the form of android, in which accessed through gadget.

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