Abstract

Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs than would be possible with the high-end, shared memory computers that have been traditionally used for virtual reality purposes. This change in the design of virtual reality systems has caused some development environments oriented toward shared memory computing to require modifications to their internal architectures in order to support cluster computing. This is the case of VR Juggler, which is considered one of the most important virtual reality application development frameworks based on open source code. This paper not only describes in detail the mechanisms based on cluster computing included in the internal design of VR Juggler, but also proposes a new global performance evaluation methodology. The goal of this methodology is to test the graphical performance of immersive visualization systems based on clusters of computers in terms of both network latency and number of nodes in the cluster. In this sense, a performance evaluation of VR Juggler, both in an overall and a modular approach, is presented. The obtained results show that VR Juggler can be considered as an efficient tool to support immersive visualization systems on a cluster of computers.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.