Abstract

Hypofrontality is a state of decreased cerebral blood flow in the prefrontal cortex during executive function performance; it is commonly observed in patients with schizophrenia. Cognitive dysfunction, as well as the psychological symptoms of schizophrenia, influences the ability of patients to reintegrate into society. The current study investigated the effects of an interactive sports video game (IVG; Nintendo Wii™ Sports Resort) on frontal lobe function of patients with schizophrenia. A sample of eight patients (6 male and 2 female; mean age = 46.7 years, standard deviation (SD) = 13.7) engaged in an IVG every week for 3 months in a controlled, single-blind, crossover study. Before and after the intervention we examined frontal lobe blood-flow volume using functional near-infrared spectroscopy (fNIRS), and assessed functional changes using the Frontal Assessment Battery, Health-Related Quality of Life scale, and behaviorally-assessed physical function tests. fNIRS revealed that prefrontal activity during IVG performance significantly increased in the IVG period compared with the control period. Furthermore, significant correlations between cerebral blood flow changes in different channels were observed during IVG performance. In addition, we observed intervention-related improvement in health-related quality of life following IVG. IVG intervention was associated with increased prefrontal cortex activation and improved health-related quality of life performance in patients with schizophrenia. Patients with chronic schizophrenia are characterized by withdrawal and a lack of social responsiveness or interest in others. Interventions using IVG may provide a useful low-cost rehabilitation method for such patients, without the need for specialized equipment.

Highlights

  • Disorders in attention, concentration, memory, processing speed, and executive functions are among the many that strongly affect the social outcomes of schizophrenia

  • The characteristics of the 12 subjects are shown in Table 2, which shows the data of the eight participants in the intervention period (IVG period) and seven in the control period (CON period)

  • The current results revealed greater improvements in bodily pain (BP), social functioning (SF), and role/emotional score (RE) during the intervention period compared with the control period, indicating that the interest generated by engaging with the interactive sports video game (IVG) led to improvements in motivation, daily activity levels, and alleviation of pain

Read more

Summary

Introduction

Concentration, memory, processing speed, and executive functions are among the many that strongly affect the social outcomes of schizophrenia. These various types of dysfunction have a substantial impact on the social prognosis of patients, along with positive. An interactive sports video game for rehabilitation of community-living patients with schizophrenia manuscript (https://www.terumozaidan.or.jp/ english/subsidy2/)

Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.