Abstract

We present a fully dynamic technique for point location in triangulations that allows a tradeoff between query and update time, and can be used in conjunction with any of the known static point location data structures. Let S be a triangulation whose current number of vertices is n. We show that for any smooth nondecreasing integer function b(n) with 2 ⩽b(n)⩽ n , there exists a dynamic point location data structure for S with space O( n), query time O( ( log 2n) log b(n) ) , and update time O( ( log 2n)b(n) log b(n) ) O((log 2 n) b( n)/log b( n)).

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