Abstract

Ray Tracing is an algorithm for generating photo-realistic pictures of the 3D scenes, given scene description, lighting condition and viewing parameters as inputs. The algorithm is inherently convenient for parallelization and the simplest parallelization scheme is for the shared-memory parallel machines (multiprocessors). This paper presents two implementations of the algorithm developed by the authors for alike machines, one using the POSIX threads API and another one using the OpenMP API. The paper also presents results of rendering some test scenes using these implementations and discusses our parallel algorithm version efficiency.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.