Abstract

A method for texture extraction and mapping form 3d building image is proposed. by the images, the 3d-building reconstruction is based on the plane. Texture images are then extracted by merging perspective corrected input images. A new technique for removing perspective distortion and for the estimation of the texture image color to compensate for the light source color is studied. The method avoids any intermediate 3D measurement. A texture mapping strategy based on surface particles is developed to adequately address photography related problems such as inhomogeneous lighting, highlights and occlusion. Reconstruction results are included to demonstrate the attained quality. Experiments show the effectiveness of the correction method using range intensity images.

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