Abstract
With the rapid development of computer graphics, 3D animation has been applied to all fields of people's lives, especially in the industries of film and television works, games, and entertainment. The wide application of animation technology makes it difficult for general 3D animation effects to impress increasingly discerning audiences. Group animation, as a new focus, has received more and more attention and has become a hot issue in computer graphics. Traditional animation production mainly relies on manual drawing and key frame technologies. The limitations of these technologies make the production of group animation consume a lot of manpower, financial resources, and time, and cannot guarantee the intelligence of characters and the authenticity of group behavior. Therefore, in order to end the above issues, this paper proposes an animation model generation method based on Gaussian mutation genetic algorithm to optimize neural network, including obtaining animation scene data, according to the animation scene data, and extracting animation model elements. The elements are input into the model network, the target animation model is generated, and the target animation model is displayed. The method proposed in this paper improves the animation model generation method in the prior art to a certain extent. The proposed animation model is constructed only through fixed rules, and the composition rules of the model cannot be changed according to the historical data of the animation model construction and other factors. Technical issues that reduce the flexibility and accuracy of the animation model generation.
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