Abstract

In this paper, a model for maneuver decisions in air combat is established based on position situation information, the performance of the fighter, the threat of combat intention, and the multi-fighter collaboration effect. Additionally, a two-layer game decision algorithm based on the double game tree distributed Monte Carlo search strategy is proposed, and the operational rules of interval numbers and possibility degree comparison rules are adopted to solve the designed method. The experiment results show that the model and algorithm are effective in their intended purpose. The two-layer game decision-making and distributed double game tree MCTS can precut the huge game tree strategy space and quickly identify the optimal air combat game decision scheme, which improves the efficiency of strategy searches. By compared experiments, it was found that the proposed algorithm can improve the performance of air combat.

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