Abstract

University museums are powerful resource centres in higher education. In this context, the adoption of digital technologies can support personalised learning experience within the university museum. The aim of the present contribution is to present a case study carried out at the Department of Educational Sciences at Roma Tre University with a group of 14 master’s degree students. Students were involved in a 2-h workshop in which they were invited to test augmented reality technology through a web app for Android. At the end of the visit participants were required to fill in a questionnaire with both open-ended and closed-ended questions aimed at investigating their ideas on the exhibition and their critical thinking level. Students appreciated the exhibition, especially its multimodality. Most of the frequent themes identified in open-ended answers are related to critical and visual thinking. Despite the positive overall evaluation, there is still room for improvement, both in terms of technology and educational design.

Highlights

  • University museums are powerful resource centres in higher education to enhance the impact of their teaching and research [1]

  • Questions that to support reflections critical thinking level, asking them reflect upon the role of university museums (Figure 6)

  • Is reported: critical thinking level, asking them to reflect upon the role of university museums (Figure 6)

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Summary

Introduction

University museums are powerful resource centres in higher education to enhance the impact of their teaching and research [1]. During the last decades, different pedagogical approaches that combine the use of technologies with cultural heritage education have been developed, such as object based learning [18], visual thinking [19], and digital story telling [20]. It should be considered how the progress made about the web and the related technologies, affects cultural heritage educational practices. The Centre for Museum Studies, based at Roma Tre University, has studied for several years the relation among cultural heritage education, technology and critical thinking both in national and international experimentation. Development, especially in terms of critical thinking, in the context of a university museum

The Context of the Research
Methods
Do you see a living element in the painting?
The Web-App for Augmented Reality
Results
Participants
Participants’ knowledge about about the the artist artist Tito
Participants’
Emergent topics in“The participants’
Critical
Full Text
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