Abstract
Indoor navigation remains a challenge due to the limitations of GPS-based systems in enclosed environments. Current approaches, such as marker-based ones, have been developed for indoor navigation. However, it requires extensive manual mapping and makes indoor navigation time-consuming and difficult to scale. To enhance current approaches to indoor navigation, this study proposes a node-based mapping for indoor navigation, allowing users to dynamically construct navigation paths using a mobile device. The system leverages NavMesh, the A* algorithm for pathfinding, and is integrated into the ARCore for real-time AR guidance. Nodes are placed within the environment to define walkable paths, which can be stored and reused without requiring a full system to rebuild. Once the prototype has been developed, usability testing is conducted using the Handheld Augmented Reality Usability Scale (HARUS) to evaluate manipulability, comprehensibility, and overall usability. This study finds that using node-based mapping for indoor navigation can help enhance flexibility in mapping new indoor spaces and offers an effective AR-guided navigation experience. However, there are some areas of improvement, including interface clarity and system scalability, that can be considered for future research. This study contributes practically to improving current practices in adaptive indoor navigation systems using AR-based dynamic mapping techniques.
Published Version
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