Abstract

Topicality of this work is associated with the lack of practical interaction of the studied disciplines of higher mathematics and computer science. The authors argue that in order to increase interest, it is necessary to actively use information technologies right inside the classes in higher mathematics. At the same time, the authors believe that a student must understand the theory of certain types of calculations, must be able to perform them manually and only then, must apply automated calculation methods. Examples of the implementation of game theory in the mathematical application Mathcad are given, while students themselves develop the programme according to the proposed algorithm, which undoubtedly develops logical thinking and shows students the visual use of interdisciplinary connections between two subjects studied – mathematics and computer science. The text contains examples of author's texts of mathematical problems aimed at training students of a military higher education institution. According to the authors, when studying the topic under consideration, it is possible to form the competences necessary for a modern specialist.

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