Abstract

While disability and other types of user exclusion issues are evident in society at present and thereby universal design is a key concern in design society, less effort towards inclusive games design is obvious. Designing inclusive games are authoritative and it would therefore be important to recognize any framework or model that could be followed to come up with any well-adjusted inclusive games design solution. In this paper an accessibility passport model for inclusive games design was proposed. The model was based on and originated from a requirement engineering model for inclusive games design which was also presented. The accessibility passport model was combined with the requirement engineering model together with different accessibility passport features which could be suitable for inclusive games design as projected in this the paper. The accessibility passport features and model were then discussed within the context of sustainable system design and a new concept of universal design, where usability augmentation was prioritized through the practice of universal design by considering further than the scope of accessibility issues only intended for triggering the innovation process for future games design.

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