Abstract

Lighting design is a key issue in architectural design. The Inverse Lighting Problem (ILP) is an optimization problem that arises in lighting design and consist in finding the best configuration of lights that meets a set of goals that designers would like to achieve. In this paper, we present three different VNS that evaluate several solutions in parallel, improving the performance of a traditional VNS that has already been proposed for solving the ILP. These methods exploit the block matrix multiplication algorithms in order to increase the computational intensity of the algorithm and are specially well suited for parallel computation in GPUs architectures. The experimental analysis performed in two CPU/GPU hardware platforms for two scenarios with different complexity shows that the proposed methods provide fast results and are able to allow the interactive lighting design.

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