Abstract

In recent years, virtual learning environments are gaining more and more momentum, considering both the technologies deployed in their support and the sheer number of terminals directly or indirectly interacting with them. This essentially means that every day, more and more smart devices play an active role in this exemplary Web of Things scenario. This digital revolution, affecting education, appears clearly intertwined with the earliest forecasts of the Internet of Things, envisioning around 50 billions heterogeneous devices and gadgets to be active by 2020, considering also the deployment of the fog computing paradigm, which moves part of the computational power to the edge of the network. Moreover, these interconnected objects are expected to produce more and more significant streams of data, themselves generated at unprecedented rates, sometimes to be analyzed almost in real time. Concerning educational environments, this translates to a new type of big data stream, which can be labeled as educational big data streams. Here, pieces of information coming from different sources (such as communications between students and instructors, as well as students’ tests, etc.) require accurate analysis and mining techniques in order to retrieve fruitful and well-timed insights from them. This article presents an overview of the current state of the art of virtual learning environments and their limitations; then, it explains the main ideas behind the paradigms of big data streams and of fog computing, in order to introduce an e-learning architecture integrating both of them. Such an action aims to enhance the ability of virtual learning environments to be closer to the needs of all the actors in an educational scenario, as demonstrated by a preliminary implementation of the envisioned architecture. We believe that the proposed big stream and fog-based educational framework may pave the way towards a better understanding of students’ educational behaviors and foster new research directions in the field.

Highlights

  • The forecast of a worldwide network following the Internet of Everywhere (IoE) paradigm is currently becoming a reality, mainly thanks to those devices called Smart Objects (SOs)

  • They surely are a part of the Internet of Things (IoT) vision, and they are represented by sensors, smartphones, wearables, tablets and all other equipment allowing for new forms of interaction between the physical world, the things and the people to whom they are attached

  • That is why in the following, we present our proposal for a fog-based Virtual Learning Environments (VLEs) architecture, enriched with big data stream capabilities, that tries to overcome the drawbacks of cloud-based learning environments

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Summary

Introduction

The forecast of a worldwide network following the Internet of Everywhere (IoE) paradigm is currently becoming a reality, mainly thanks to those devices called Smart Objects (SOs). As a direct consequence of the adoption of these technologies, educational big data mining is emerging as a novel research scenario [4], wherein big data and big data stream mining techniques may be applied to the valuable information coming from different educational data sources, be they either sensor-like gadgets (e.g., wearables) or full-fledged devices (e.g., tablets and laptops) These new scenarios allow one to offer a partial solution to the most common legacy issues connected with distance learning environments and educational data mining techniques, such as the requirement for: (i) increasing scalability (considering both infrastructure and algorithms); (ii) real-time responsiveness (for quick responses towards students’ requirements and needs); and (iii) adaptivity (since workload peaks may rapidly follow more quiet periods). We offer an overview of the possible advantages of big data streams and fog computing techniques applied to a traditional distance learning scenario, and we corroborate the proposed vision with some useful conclusions, tracking the main future research lines we envision in this field, currently still in flux

Distance Learning
State of the Art
Students
Teachers
Institutions
IT Staff
Researchers
Some Still Unresolved Issues
Big Data Streams and Fog Computing
Big Data Streams
Fog Computing
Big Stream Fog-Based e-Learning Architecture
General Architecture
Integration of Storm with the Proposed Architecture
Details of the Fog Layer
Workflow Management and Resource Lookup
Data Sources
SAMOA Stream Mining
Preliminary Case Study
Implementation
Data Workflow
Preliminary Results
Future Developments and Usages
Advantages of Big Stream and Fog Computing for e-Learning Environments
Benefits Borrowed from Cloud-Based Frameworks
Advantages Solving Drawbacks of Cloud Solutions
Novel Benefits
Issues and Comparisons
Conclusions and Discussion
Full Text
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