Abstract

Advanced virtual environment and telepresence systems (here termed presence systems) are to display a continuous flow of information to the human operator in several modalities of human perception. Such multimodal stimulation enhances the quality of the human operator's interaction with the remote, or virtual environment. Dynamics and bilaterality in interaction between operator and environment complicate model-based display to the operator, particularly for the human proximity (haptic) senses. In this paper it is shown how a mathematical model of the human perception process, in the terminology of systems theory, can contribute to convergence and progress in an interdisciplinary research held with regard to problem structuring, systematic planning and evaluation of experiments, and model-based generation of multimodal stimuli. The proposed systems theoretical framework describes the principles of human perception as a concatenation of nonlinear vector mappings. The efficacy and benefits of the presented theory are demonstrated by formal descriptions of sensory substitution experimental results found in the literature, and novel experiments performed in a virtual environment.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.