Abstract

Learning through games has exploded worldwide. Many students enjoy learning through gaming programs, and its effects on curricula and instruction have recently increased. Saleem et al. (2022) recommended further research to investigate the most valuable elements of gamified online learning empirically. Thus, this study systematically explored the gamified elements employed in online learning literature, focusing on identifying the most practical and valuable elements and aiming to provide insights that contribute to the existing knowledge of gaming techniques in online education.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.