Abstract

The fourth industrial revolution has evolved at an exponential pace that has raised the level of virtual reality (VR) technology industry development. The VR-based contents industry has significantly grown in convergence with other areas; however, its production suffers from lack of skilled human resources. In this regard, this paper provides a study on educational courses dealing with VR contents production. The study identifies the current status of VR contents industry and evaluates the training contents currently being used at relevant training institutions. As a result, an industrial demand-customized educational model and its operations based on cooperative relationship between training institutions and industrial companies by means of cooperative projects and mentoring was designed. The outcome of the evaluation on the results of training courses operation served as a basis for the design of the proposed educational model and indicates the effectiveness of the training.

Highlights

  • According to “The Top 10 Strategic Technology Trends for 2019” released by Gartner, an international research organization at Gartner Symposium & ITxpo, virtual reality (VR) technology was selected as one of the technologies that would change the world [1]

  • Have been massively increasing in conjunction with VR technology evolution which started from the study on head mounted display (HMD) by a computer scientist Ivan Edward Sutherland in 1968 [2,3]

  • Other scientists generally define VR technology as “a technology that allows people to build virtual world within computer space using people’s imagination, interaction using five human senses such as seeing, hearing and touching, and indirectly experience some situations that are likely very rare to happen in the real world” [5,6]

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Summary

Introduction

According to “The Top 10 Strategic Technology Trends for 2019” released by Gartner, an international research organization at Gartner Symposium & ITxpo, VR technology was selected as one of the technologies that would change the world [1]. VR technology replaces situations in various fields that might be difficult to encounter in real life and allow people to experience situations with a higher level of flow and presence in an indirect manner which minimizes cost and time. For these reasons, VR contents are actively created and used as alternative means in diversified fields such as leisure, education, military, and medication, as shown in Table 1 [8,9]. Presentation method of VR contents (reduction of cognitive dissonance, increase of level of flow)

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